What really kills the game (aside from the anemic gameplay and the fact that it's shorter than most naps I take) is the ending. On the other hand, the sound effects are pretty lame, lacking any of the flair from the cartoons. The Arcade level actually had music I wanted to hear more of. Each level has its own theme and most are a variation on the classic Scooby tune. Velma says "Jinkies" and Scooby says "Ruh Roh". The Mystery Gang and their arch rivals look like they were plucked straight out of a Scooby Cartoon. Some old Scooby foes make appearances, most notably the Creeper (my personal fave). The levels are varied, from a jet ski chase on the ocean to the climactic battle in a haunted arcade. Scooby Doo has some nice animations and though most of the levels are very short, they do look pretty on the GBA. I love me some platformers, but the first thing a platformer must be is fun. There's no point in the game where putting on a moosehead is better than whacking a zombie with a frisbee. You have unlimited Frisbees, which makes using the masks pointless. To avoid the nasties wandering the levels in very controlled patterns, you can either put on a mask (of which you have a limited amount) or throw a Frisbee at the baddie, thus stunning him. If you can stay awake through it all, you get to walk around collecting Scooby Snacks and jumping on platforms. One is definitely a keyboard and I think one might be a shoehorn? I dunno.īefore journeying to a level, you'll be able to choose which Mystery Gang member you want to be: Velma, Fred, Daphne, Shaggy, and Scooby are all here. Finding these clues isn't necessary to passing the level, and they likely won't help you solve the crime, because it's hard to even tell what the clues are. The "clues" you search for are obscure objects that are supposed to help you deduce who released the Phantom Virus. To pass each level you'll need to find the box of Scooby Snacks. In each level you'll collect Scooby Snacks while searching for very elusive clues. The game features six levels that can likely be beaten in your sleep. Someone has unleashed the Phantom Virus, so it's up to the Mystery Gang to beam into cyberspace and stop it before it does evil things like e-mail people porn or subscribes them to Christian Coalition mailing lists. Scooby Doo and the Cyber Chase says to hell with convention and tries to pass off a Scooby adventure sans masked evildoer. The Mystery Gang comes along and through hilarious antics manages to catch the ghoul only to discover it's not a monster at all but the museum curator or that cranky old man who owns the ski lodge. The premise of any good Scooby cartoon is that something spooky is out scaring people.
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